How to Play
Pick a mode to see its rules. Scoring works the same way for every animal; each has its own names and its own point ladder.
Classic
Roll. Risk. Bank.
Gain points by rolling your dice and tallying the score. Bank to keep them — but bust and you lose everything from that turn.
- Pick your animal and add all players. Everyone rolls the same pair.
- On your turn, roll your pair of dice onto a flat surface.
- Log each die, review the roll, then tap Add Roll.
- Keep rolling to stack up your turn score, or Bank to lock it into your total and pass the turn.
- Bank 100 or more to put your score on the line — everyone else gets one more turn.
- If someone banks a higher total they become the leader and the table goes around again. The last leader standing wins.
Time Trial
30 seconds. Rack em up.
A timed bracket. Everyone gets 30 seconds to score as much as they can. Each round the lowest half are knocked out, until one player is left.
- Pick your animal and your players, then start. Players go one at a time.
- When your turn starts, a 30-second clock begins.
- Roll fast and tap both dice to log each roll — points stack up instantly.
- When the clock hits 0 your turn locks automatically. Tap End Turn early if you finish sooner.
- After everyone goes, the lowest-scoring half are knocked out of the bracket.
- Keep going round after round until one player is left standing.
The Chase
Stay ahead or get caught.
Every roll pushes you further ahead of whatever is chasing you. Fall behind and you are caught. The chase is themed to the table’s animal.
- Pick the table’s animal, add your players, and start. One roll per turn — the dice pass around the table.
- Everyone starts at 0. The chaser starts behind you at a negative position.
- Review each roll, then tap Pass Dice. Points move you toward the finish.
- After everyone rolls once, the chaser charges. If it catches your position, you are out.
- Reach the finish to clear the stage. Everyone must finish or get caught before the next one.
- Outlast everyone to win. Chase the furthest stage your crew has ever reached.
Battle of the Beasts
Bring your own animal.
Classic rules, but everyone rolls their own animal. Mix the sets you own and find out whose animal rules the table.
- Pick a starting animal, add all players, then tap each player’s animal to give them their own.
- Everything else plays like Classic: roll your pair, log each die, then keep rolling or Bank.
- Bank 100 or more to put your score on the line — everyone else gets one more turn.
- If someone banks a higher total they become the leader and the table goes around again. The last leader standing wins.
Each animal
The live sets, with their own landings:
- Buck the Bulls — Roll. Risk. Bank.
- Buck the Bison — Thunder on the table.
- Buck the Buffalo — Big horns, bigger points.
- Toss the Trike — Three horns. One tripod.
- Toss the T-Rex — Tiny arms, huge rolls.
- Toss the Tarchia — Built like a tank. Rolls like one too.
- Plop the Panda — Soft landings, hard choices.
- Plop the Platypus — The strangest roll in the game.
- Plop the Penguin — Slide in. Cash out.
- Jostle the Jacket — Sting first. Bank fast.
- Tumble the Turkey — Gobble up the points.
- Rumble the Rooster — Rule the roost.
- Toss the Tiger — Earn your stripes.
- Bounce the Bulldog — Sit. Stay. Score.
- Eject the Eagle — Fly high or bail out.