The Plop series
Plop the Penguin
Slide in. Cash out.
Roll two penguins, score their landings, and bank before a bad bounce leaves you Wipeout. One set runs the whole table — the free scorekeeper plays every mode with it.
Launch week: $9.99 (list $14.99) through 2026-11-05
The landings
The Penguin scores 5 / 10 / 20 / 30. The rarer the landing, the bigger the payout.
- Plain Washout — 0 pts. Penguin on its side — plain flank up.
- Dot Washout — 0 pts. Penguin on its side — white dot up.
- Toboggan — 5 pts. Penguin on its belly.
- Back Dive — 10 pts. On its wings and the back of its head.
- Stargazer — 20 pts. Leaning forward on feet and wings.
- Waiter — 30 pts. Standing tall.
In the box
A printed snap case, a matched pair of penguins, and a QR code on the deck that opens the rules and the free scorekeeper.
Watch out for…
- Wipeout — one die on each side. Score 0 and your turn is over.
- Cuddle Puddle — both dice touching. Your whole total resets to 0.
- Too Friendly — The dice have got distracted and are a little too into each other. Give them some time alone — you are ejected for the rest of the game.
In The Chase
Play Seal Sprint — outrun Lenny the Leopard Seal through Ice Floe, Penguin Highway, Blizzard Ridge and beyond. One of three free game modes in the scorekeeper.
More from the Plop series
- Plop the Panda — Soft landings, hard choices.
- Plop the Platypus — The strangest roll in the game.
Shop · Rules · Scorekeeper · All games