The Buck series
Buck the Bulls
Roll. Risk. Bank.
Roll two bulls, score their landings, and bank before a bad bounce leaves you Bucked Off. One set runs the whole table — the free scorekeeper plays every mode with it.
Price: $14.99
The landings
The Bull scores 5 / 10 / 20 / 30. The rarer the landing, the bigger the payout.
- Plain Slider — 0 pts. Bull on its side — plain flank up.
- Dot Slider — 0 pts. Bull on its side — white dot up.
- Sunfisher — 5 pts. Bull on its back.
- Hoofer — 10 pts. Standing on all four hooves.
- Deep Dive — 20 pts. Balancing on its nose.
- Corkscrew — 30 pts. Leaning on ear, nose, and one hoof. On a table that is not quite level it can settle on either horn. Both count as a Corkscrew.
In the box
A printed snap case, a matched pair of bulls, and a QR code on the deck that opens the rules and the free scorekeeper.
Watch out for…
- Bucked Off — one die on each side. Score 0 and your turn is over.
- Touchin Tips — both dice touching. Your whole total resets to 0.
- Horned Up — The dice have got distracted and are a little too into each other. Give them some time alone — you are ejected for the rest of the game.
In The Chase
Play Running of the Bulls — outrun Ferdinand through Town Square, Mercado, Calle Estafeta and beyond. One of three free game modes in the scorekeeper.
More from the Buck series
- Buck the Bison — Thunder on the table.
- Buck the Buffalo — Big horns, bigger points.
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